Publications

This page lists all of my scientific publications. They are sorted by publication type, and within each publication type sorted in the reverse order of publication date.

Journal Articles

  • Raluca D. Gaina, Adrian Couëtoux, Dennis J.N.J. Soemers, Mark H.M. Winands, Tom Vodopivec, Florian Kirchgeßner, Jialin Liu, Simon M. Lucas, and Diego Pérez-Liébana (2017). “The 2016 Two-Player GVGAI Competition”. IEEE Transactions on Games, vol. 10, no. 2, pp. 209-220. IEEE. [pdf]

Conference Articles

  • Matthew Stephenson, Éric Piette, Dennis J.N.J. Soemers, and Cameron Browne (2019). “Ludii as a Competition Platform”. In 2019 IEEE Conference on Games (COG 2019), Accepted. [pdf]

  • Matthew Stephenson, Éric Piette, Dennis J.N.J. Soemers, and Cameron Browne (2019). “An Overview of the Ludii General Game System”. In 2019 IEEE Conference on Games (COG 2019), Accepted. [pdf]

  • Éric Piette, Matthew Stephenson, Dennis J.N.J. Soemers, and Cameron Browne (2019). “An Empirical Evaluation of Two General Game Systems: Ludii and RBG”. In 2019 IEEE Conference on Games (COG 2019), Accepted. [pdf]

  • Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J.N.J. Soemers, and Cameron Browne (2019). “Ludii and XCSP: Playing and Solving Logic Puzzles”. In 2019 IEEE Conference on Games (COG 2019), Accepted. [pdf]

  • Dennis J.N.J. Soemers, Éric Piette, Matthew Stephenson, and Cameron Browne (2019). “Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates”. In 2019 IEEE Conference on Games (COG 2019), Accepted. [pdf] [pdf (preprint)]

  • Dennis J.N.J. Soemers, Éric Piette, and Cameron Browne (2019). “Biasing MCTS with Features for General Games”. In 2019 IEEE Congress on Evolutionary Computation (CEC 2019), pp. 442–449. [pdf (preprint)]

  • Dennis J.N.J. Soemers, Tim Brys, Kurt Driessens, Mark H.M. Winands, and Ann Nowé (2018). “Adapting to Concept Drift in Credit Card Transaction Data Streams Using Contextual Bandits and Decision Trees”. In Thirtieth Annual Conference on Innovative Applications of Artificial Intelligence (IAAI-18), pp. 7831-7836. AAAI Press. [pdf] [pdf mirror]

  • Dennis J.N.J. Soemers, Chiara F. Sironi, Torsten Schuster, and Mark H.M. Winands (2016). “Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing”. In 2016 IEEE Conference on Computational Intelligence and Games (CIG 2016), pp. 436-443. IEEE. Best Student Paper Award. [pdf]

  • Dennis J.N.J. Soemers and Mark H.M. Winands (2016). “Hierarchical Task Network Plan Reuse for Video Games”. In 2016 IEEE Conference on Computational Intelligence and Games (CIG 2016), pp. 1-8. IEEE. [pdf]

Workshop Articles

National Conference Articles

Preprints

Reports

  • Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad, Walter Crist, Thierry Depaulis, Eddie Duggan, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, and Mark H. M. Winands (2019). “Foundations of Digital Archæoludology”. [Online]. Available: https://arxiv.org/abs/1905.13516. [pdf]

Theses

  • Dennis J.N.J. Soemers (2016). “Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing”. M.Sc. thesis. Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, the Netherlands. [pdf]

  • Dennis J.N.J. Soemers (2014). “Tactical Planning Using MCTS in the Game of StarCraft”. B.Sc. thesis. Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, the Netherlands. [pdf]

Other