Publications

This page lists all of my scientific publications. They are sorted by publication type, and within each publication type sorted in the reverse order of publication date.

Journal Articles

  • Raluca D. Gaina, Adrian Couëtoux, Dennis J.N.J. Soemers, Mark H.M. Winands, Tom Vodopivec, Florian Kirchgeßner, Jialin Liu, Simon M. Lucas, and Diego Pérez-Liébana (2017). “The 2016 Two-Player GVGAI Competition”. IEEE Transactions on Games, vol. 10, no. 2, pp. 209-220. IEEE. [pdf]

Conference Articles

Workshop Articles

National Conference Articles

Preprints

Reports

  • Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad, Walter Crist, Thierry Depaulis, Eddie Duggan, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, and Mark H. M. Winands (2019). “Foundations of Digital Archæoludology”. [Online]. Available: https://arxiv.org/abs/1905.13516. [pdf]

Theses

  • Dennis J.N.J. Soemers (2016). “Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing”. M.Sc. thesis. Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, the Netherlands. [pdf]

  • Dennis J.N.J. Soemers (2014). “Tactical Planning Using MCTS in the Game of StarCraft”. B.Sc. thesis. Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, the Netherlands. [pdf]

Other