Publications

This page lists all of my scientific publications. They are sorted by publication type, and within each publication type sorted in the reverse order of publication date.

Journal Articles

Book Chapters

  • Walter Crist, Éric Piette, Dennis J.N.J. Soemers, Matthew Stephenson, and Cameron Browne (2023). “Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum”. In The Archaeology of Play: Material Approaches to Games and Gaming in the Ancient World, (eds. A. Pace, T. Penn, U. Schädler), Dremil-Lafage, Mergoil, Monographies Instrumentum, in preparation.

  • Cameron Browne, Éric Piette, Matthew Stephenson, and Dennis J.N.J. Soemers (2023). “Ludii General Game System for Modeling, Analyzing, and Designing Board Games”. In Encyclopedia of Computer Graphics and Games, (eds. N. Lee). Springer, Cham.

Conference Articles

Workshop Articles

Preprints

National Conference Articles

Reports

  • Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad, Walter Crist, Thierry Depaulis, Eddie Duggan, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, and Mark H. M. Winands (2019). “Foundations of Digital Archæoludology”. [Online]. Available: https://arxiv.org/abs/1905.13516. [pdf]

Theses

  • Dennis J.N.J. Soemers (2023). “Learning State-Action Features for General Game Playing”. Ph.D. thesis. Department of Advanced Computing Sciences, Maastricht University, Maastricht, the Netherlands.

  • Dennis J.N.J. Soemers (2016). “Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing”. M.Sc. thesis. Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, the Netherlands. [pdf]

  • Dennis J.N.J. Soemers (2014). “Tactical Planning Using MCTS in the Game of StarCraft”. B.Sc. thesis. Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, the Netherlands. [pdf]

Other

  • Walter Crist, Cameron Browne and Dennis J.N.J. Soemers (2022). “Spelen uit de klassieke oudheide reconstrueren: het Digital Ludeme Project”. Hermeneus, vol. 94(4), pp. 7–15. Nederlands Klassiek Verbond. In Dutch.

  • Eric Piette, Lisa Rougetet, Walter Crist, Matthew Stephenson, Dennis J.N.J. Soemers, and Cameron Browne (2021). “A Ludii analysis of the French Military Game”. Board Game Studies (BGS 2021), Paris, France. [pdf]

  • Éric Piette, Cameron Browne and Dennis J.N.J. Soemers (2021). “Ludii Game Logic Guide”. [pdf]

  • Dennis J.N.J. Soemers, Éric Piette, Matthew Stephenson and Cameron Browne (August 12, 2019). “Ludii User Guide”.

  • Dennis J.N.J. Soemers, Chiara F. Sironi, Torsten Schuster, and Mark H.M. Winands (2016). “Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing”. In Proceedings of the Twenty-Eighth Benelux Conference on Artificial Intelligence, pp. 184-185. (Extended Abstract)