• August 2019 - Runner up Best Paper Award at IEEE COG 2019 for the paper “Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates”.
  • February 2017 - Best Master’s thesis award from the Faculty of Humanities and Sciences of Maastricht University.
  • September 2016 - Best Student Paper Award at the IEEE CIG 2016 conference with the paper “Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing”.
  • September 2016 - Winner of the GVGAI Single Player Championship 2016.
  • July 2016 - Graduated M.Sc. in Artificial Intelligence with distinction “Summa Cum Laude”.