Projects

Digital Ludeme Project

The Digital Ludeme Project is an ERC-funded project that I am working on as PhD student under the supervision of Dr. Cameron Browne at Maastricht University’s Department of Data Science and Knowledge Engineering. Summary from project page: “This project is a computational study of the world’s traditional strategy ...

C-Cure

C-Cure: Cost-Sensitive Dynamic User Authentication With Reinforcement Learning is a research project funded by INNOVIRIS. I worked on this project from October 2016 till October 2018, affiliated with the VUB AI Lab. My research within the project primarily involved Reinforcement Learning and Contextual Multi-Armed B...

The MaastCTS2 General Video Game AI Agent

For my Master’s thesis, I implemented an MCTS-based General Video Game AI agent named MaastCTS2. The basic idea of General Video Game AI is to implement an agent that has to be able to play any kind of video game (think of simple 2D games like Space Invaders or PacMan), without knowing in advance which games it is g...

HTN Plan Reuse in UE4

An HTN Planner for the Unreal Engine 4 game engine, with a novel approach that re-uses previously generated plans to speed up re-planning. This was developed during a Research Internship in the second year of the Master AI at Maastricht University. A paper about this research was published at the CIG 2016 conference...

Ser Prunes-A-Lot

An alpha-beta-based engine to play the board game “Knightthrough”. Developed as project for a course during my first year in the Master AI program at Maastricht University. Source code (C++) and report available.